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The game of
the Planets

"The universe is a pretty big place. If it's just us, it seems like a terrible waste of space,"

—Carl Sagan

If you had the impression of belonging to another place, to another planet, what would it be like? Do you want to know where it could be?

Find answers in

The game of the Planets

This game consists of a series of tests designed to explore your personal tendencies and compare them with different models of planets, described in the book PLANETS.

It's not about guessing who you are, but about seeing the perspective from where you look at the world, and how it affects you.

THE BOOK PLANETS

Here you'll find the game questions and instructions for taking the quizzes.

But that's not all.
You'll discover entire worlds: their landscapes, their inhabitants, and their ways of thinking, connecting, and loving.

This book is the gateway to the game.

The book Planets

Here you'll find the game questions and instructions for taking the quizzes.

But that's not all.
You'll discover entire worlds: their landscapes, their inhabitants, and their ways of thinking, connecting, and loving.

This book is the gateway to the game.

FIND YOUR PLANET

Characteristics and features... Perhaps you'll recognize the place where you belong.

Wherever we come from, or wherever we go, there is one undeniable reality:

We are on Earth.

"I was meant for another planet, I chose the wrong destiny..."

—Simone de Beauvoir

Tobba

The first impression of Tobba is one of welcome. Warm spaces, soft light, polished stone, aromas reminiscent of fire and wood. Everything conveys the feeling of an elevated home, simple yet profoundly serene.

Tobba is one of the most evolved planets in the material universe. It is inhabited by beings of a high level of consciousness; more than half are immortal, surpassing level seven. This grants them extraordinary abilities, such as the capacity to teleport anywhere simply by wishing it.

The purpose of Tobba is to organize and inspire the improvement of developing worlds. Their method is subtle intervention: they travel to other planets to ignite in their inhabitants the will to grow, but without imposing anything. They specialize in awakening hidden memories and purposes in those who already sense that life has a higher meaning.

Technology on Tobba is almost nonexistent because they have learned to live in harmony with the dance of nature. They only introduce minor adjustments, those necessary for minimal comfort. What they don't create themselves, they borrow from other worlds with which they maintain connections. Their lives revolve around consciousness and a subtle relationship with their environment, in an almost perfect balance.

The planet lies beneath the region of Polaris, the motionless beacon of our night sky. From Earth, we only perceive its presence through myths, legends, and intuitions; we know it is a fixed point, an eternal guide, but nothing more. They, however, are perfectly aware of our existence. And not only that: they watch over us. Their silent gaze has always accompanied humanity, like someone guarding a still-fragile flame to prevent it from going out.

Arhim

Arhim is a level five planet. It is an organic world where technology doesn't arise as an external invention, but as a reflection of synchronicity itself. There are no machines in the conventional sense. Artifacts manifest as natural extensions of the connection with the infinite universe. Everything functions by resonance, as if life were tuned to a secret code still unimaginable on Earth.

Arhim is one of the great laboratories of the known universe. Its inhabitants dedicate themselves to exploring the limits of consciousness by creating technological environments that seem alive, fluid, and in constant dialogue with their surroundings. They don't seek to dominate matter, but rather to accompany its own tendency toward expansion.

For Earthlings, this idea may seem like science fiction. For Arhim, it is simply the next logical step: if consciousness is a universal field that seeks to express itself wherever it finds sufficient complexity, why not prepare new spaces where it can dwell?

Arhim is, ultimately, a planet that lives on the edge between the possible and the unimaginable. A place where technology is inseparable from spirituality, and where every discovery opens a door to unexplored dimensions of life. The first impression of Tobba is one of welcome. Warm spaces, soft light, polished stone, aromas reminiscent of fire and wood. Everything conveys the feeling of an elevated home, simple yet profoundly serene.

Tobba is one of the most evolved planets in the material universe. It is inhabited by beings of high consciousness; more than half are immortal, surpassing level seven. This grants them extraordinary abilities, such as the capacity to teleport anywhere simply by wishing it.

Tobba's purpose is to organize and inspire the improvement of developing worlds. Their method is subtle intervention: they travel to other planets to ignite in their inhabitants the will to grow, but without imposing anything. They specialize in awakening hidden memories and purposes in those who already sense that life has a higher meaning.

Technology on Tobba is almost nonexistent, because they have learned to live in harmony with the dance of nature. They introduce only minor adjustments, those necessary for minimal comfort. What they don't create themselves, they borrow from other worlds with which they maintain connections. Their lives revolve around awareness and a subtle relationship with the environment, in an almost perfect balance.

The planet lies beneath the region of Polaris, the unmoving beacon of our night sky. From Earth, we only perceive its presence through myths, legends, and intuitions; we know it is a fixed point, an eternal guide, but nothing more. They, however, are perfectly aware of our existence. And not only that: they watch over us. Their silent gaze has always accompanied humanity, like someone guarding a still-fragile flame to prevent it from going out.